BacFighT6 - Simulation of T6SS-mediated Bacterial Interactions

GitHub

Visualizing and analysing attacker-prey-defender dynamics with advanced controls (ver. 6.4 - 26.11.2025). Developed by Marek Basler using Gemini 2.5 Pro.

Setup Arena

Total Spaces: 0
Percent Full: 0%

Click on canvas to place/remove cells:

Simulation Control

Time-Travel Control

No history

General Settings

Exports & Buffers

Cell-Specific Settings

Prey Settings

Replication (min): Set the average time (minutes) between divisions. The actual time is varied by the (± range). Set the average time to -1 to disable replication for this cell type. ±
Movement Behavior:
Move Cooldown (min): Time (minutes) a cell waits after a movement attempt before it can attempt again. Chosen randomly from this range. -
Quorum Sensing Behavior:
Capsule Synthesis
Capsule Cooldown (min): Time (minutes) a cell waits after synthesis is triggered before adding one capsule layer (up to 5). -
Sensitivity & Resistance (to Attacker Attack):
Sensitivity & Resistance (to Defender Attack):
Reporter:

CPRG Reporter Settings

Simulation Statistics

Live Dead/Lysing Killed (Step) Lysed (Step) Cum. Killed Cum. Lysed
Attacker 0 0 0 0 0 0
Prey 0 0 0 0 0 0
Defender 0 0 0 0 0 0
Time [min]: 0
Total Cells: 0
Firings (Step): 0
Cum. Firings: 0
CPRG Conv.: 0
Mouse over the arena ...